Monday, March 31, 2014
New Incarnation of the Time Distortion Machine.
Coming soon.

New Incarnation of the Time Distortion Machine.

Coming soon.

Saturday, March 29, 2014
Keg Monitor Robustification.
Didn’t really get any use out of the original keg monitor we made at the company hack day two months ago. Finally finished touching up the WiFly Shield connectivity code to make it more robust, e.g., when it gets disconnected from our wireless access point.
We’ll see what happens when we plug it in on Monday.
Oh, and I’m using an old hard drive case rescued from the office. This hard drive is ancient! Probably held like 100 MB. (-:
Source code:https://github.com/danielgm/kegmon
The feed:https://xively.com/feeds/734040001

Keg Monitor Robustification.

Didn’t really get any use out of the original keg monitor we made at the company hack day two months ago. Finally finished touching up the WiFly Shield connectivity code to make it more robust, e.g., when it gets disconnected from our wireless access point.

We’ll see what happens when we plug it in on Monday.

Oh, and I’m using an old hard drive case rescued from the office. This hard drive is ancient! Probably held like 100 MB. (-:

Source code:
https://github.com/danielgm/kegmon

The feed:
https://xively.com/feeds/734040001

Tuesday, March 18, 2014

Full arm prototype coming together.

First steps testing out Keenan’s limb board (limbo) with the left arm lights and sensors. 

Friday, March 14, 2014
Moshimoshi Inception.
Started planning a new project with Yasushi, Ben, and Derek. Above is a concept sketchup by Ben. Excited to see how this evolves!

Moshimoshi Inception.

Started planning a new project with Yasushi, Ben, and Derek. Above is a concept sketchup by Ben. Excited to see how this evolves!

Permanent Deviation.
This is gonna be f’awesome! Playing with Julie Gendron and Brady Marks’ collaborative space powered by Processing.js. You start where the previous coder left off and you have four minutes to write code that changes the animation in some way.
Playing with it this morning before the opening and the exhilaration of writing code on such a tight deadline is addictive. Also figured out how to load images, though I’m not sure I can grab stuff cross-domain.
This is gonna be so hot right now.
http://permanentdeviation.com

Permanent Deviation.

This is gonna be f’awesome! Playing with Julie Gendron and Brady Marks’ collaborative space powered by Processing.js. You start where the previous coder left off and you have four minutes to write code that changes the animation in some way.

Playing with it this morning before the opening and the exhilaration of writing code on such a tight deadline is addictive. Also figured out how to load images, though I’m not sure I can grab stuff cross-domain.

This is gonna be so hot right now.

http://permanentdeviation.com

Sunday, March 2, 2014
Recursive Pizza.
Yesterday’s pizza is today’s pizza topping. This one is a third generation recursive pizza.
It’s on imgur:http://imgur.com/g/memes/huAJ1Bw

Recursive Pizza.

Yesterday’s pizza is today’s pizza topping. This one is a third generation recursive pizza.

It’s on imgur:
http://imgur.com/g/memes/huAJ1Bw

Saturday, March 1, 2014

The Watchful Forest at Awakening.

The past two weeks have been crazy as we ramped up for the show at Club 560 but it was all worth it! Our forest of CCTV cameras performed really well and sparked a lot of interesting conversation about surveillance and privacy. Apparently there are groups in the UK stealing or destroying the most expensive CCTV cameras in protest.

We showed seven cameras mounted on five “trees” made of iron pipe. Each camera was fitted with two servo motors and most had laser pointers. Ethernet cables carried power and signal to each camera and it was all driven by an Arduino and a laptop hidden under an upturned Rubbermaid tote and a black drop cloth.

Because of time constraints we had to leave out a few ideas like using the Kinect to track the motion of visitors so the cameras can turn to look at them. It gave the piece another dimension, though, because it gives you the feeling of being watched when, actually, no one cares. Kind of like some peoples’ Twitter accounts. (-:

Lots of ideas for the next incarnation but glad to be able to catch my breath for now.

Here’s the code, tagged for the show:
https://github.com/danielgm/TheWatchfulForest_of/releases/tag/v0.1

Saturday, February 15, 2014

Watching the Watchers.

Refining the computer vision for The Watchful Forest. Had to keep a running history of a few frames of depth information to clean out some of the noise in addition to a running background. It’s a bit heavy on the CPU using images loaded from the hard disk (faster prototyping). We’ll see if it’s any better or maybe worse getting frames directly from the Kinect.

Source code on GitHub:
https://github.com/danielgm/TwfBlobTest

Monday, February 10, 2014

The Watchful Trees.

Derek and I created the trees of the Watchful Forest using black iron pipe that should rust a bit and give a nice steampunk aesthetic. Really exciting to see all the pieces come together!

Saturday, February 8, 2014

Time Distortion Machine 2.

In this interactive installation, Jeff Johnston’s generative graphic video loops provide the content for the Time Distortion Machine. He created several layered effects that increased in intensity as you move forward in time. The combination of the interactive distortions and Jeff’s layered artwork created some interesting and unexpected effects for our exhibit at Lab Art Show.

Check out more of Jeff’s visual work:
http://semilattice.net

More info on the Time Distortion Machine:
http://danielmclaren.tumblr.com/tagged/timedistortionmachine